CD Projekt Red has released a new video that addresses some of the controversies that have surrounded Cyberpunk 2077.
In a five-minute video posted on Cyberpunk 2077’s official social media accounts, Marcin Iwiński, co-founder of CD Projekt, offered “a personal explanation of what the days leading up to Cyberpunk 2077 were like.”
The company says it prioritized PCs over consoles
Iwiński opened his message apologizing for the broken state in which the console versions of Cyberpunk 2077 released on December 10.
“Based on [our] legacy of genuine and honest communication, you have trusted us and reserved our game, and despite the good reviews on PC, the console version of Cyberpunk 2077 It did not meet the quality standard we wanted it to meet, ”Iwiński said. “I, and the entire leadership team, are deeply sorry for this, and I publicly acknowledge this video.”
He asked that players not blame CD Projekt Red, the development team behind Cyberpunk 2077, for these problems, as they are “incredibly talented and hardworking” and it was “[leadership’s] call to launch game ”in the state it was in.
Iwiński went on to try to explain why the game suffered from so many glitches on consoles.
“Cyberpunk 2077 it has a huge reach. And I’m not just talking about missions or things you see at first glance, I’m talking about a multitude of custom objects, interactive systems and mechanics, “he said.
“In the game, not everything is spread out on flat terrain where we can do things less demanding in terms of hardware, but it is concentrated in a big city and in a relatively free of charge environment. On its own, this is challenging, but we made it even more difficult for ourselves by wanting to make the game look epic on PCs and then tweak it to consoles, especially older ones. “
However, he noted that the team “underestimated” how difficult this task really was.
“To give you a concrete example, and the main culprit, we had to constantly improve our in-game transmission system for old-generation consoles. The transmission is responsible for “feeding” the engine with what you see on the screen, as well as the mechanics of the game. And since the city is so crowded and the bandwidth of the ancients’ disk is what it is, it constantly challenged us. All changes and improvements had to be tested and, as it turned out, our tests did not show a large part of the problems. “
This led to the first week of December, when reviewers only received copies of the PC game for a week before launch. This made it impossible for the media or consumers to properly assess the state of the game on the latest generation hardware. According to Iwiński, the company’s decision to withhold state-of-the-art review copies until launch was not to mislead consumers, but simply because the team was “striving for quality on old-generation consoles until the very last moment. “.
He noted that these development problems were compounded by the unforeseen challenges surrounding remote development amid the COVID-19 pandemic.
Regarding the game repair, Iwiński noted that three hotfixes have already been issued, while the next major update is scheduled for “within 10 days” from now. “Please expect bigger and smaller patches on a regular basis,” he added.
Additionally, Iwiński detailed how the release of free post-launch content for the game has been delayed amid the company’s focus on improving the game.
According to Iwiński, the initial plan was to offer free downloadable content (DLC) “right after launch”. He did not elaborate on what they would be, but compared this to what the company did with its latest game, The witcher 3, who received sixteen pieces of DLC for free, ranging from new armor, weapons, and contracts. Presumably, Cyberpunk 2077 you will receive similar treatment.
Finally, Iwiński pointed out that the previously confirmed free update for PlayStation 5 and Xbox Series X / S will now drop in the second half of 2021, later than originally planned.
He ended the video by saying that the company will share more about all of its Cyberpunk 2077-Related post-launch plans in the coming weeks.
It is worth noting, however, that Iwiński did not address one of the other main Cyberpunk 2077 controversies – the “creak” – or extended overtime – from the developers of CD Projekt Red. Before launch, reports came out that CD Projekt Red was implementing mandatory overtime which took six day weeks and, in at least one case, 100 hour weeks, for developers.
Instead, the company recognized this problem in new frequently asked questions related to Cyberpunk 2077 support for. “The team is working to bring relevant fixes to the game with no mandatory overtime. Avoiding the crisis in all our future projects is one of our top priorities, ”the company wrote.
In the FAQ, the company also said that it does not yet have a timeline for when the game will return to the PlayStation Store, simply saying that it will continue to work with Sony to fix the game before putting it back on sale. Until then, the company also said it sent out its first wave of refunds related to its ‘Help Me Refund’ program for the game. The initiative is “progressing according to plan,” writes CD Projekt.
Image Credit: CD Projekt Red