The Nintendo metaphor and the politics of Q4

After the Atari 2600 of the early 1980s, Nintendo’s NES console arrived in the mid-1980s.

Its success made it a benchmark in the video game industry, from Generation X to the present day, with iconic games and characters.

Names of the public domain are those of Mario Bros, Luigi or Donkey Kong. However, this commercial and cultural success should not be enough for the government of a country like Mexico to try to promote a campaign against these “electronic games” as President Andrés Manuel López Obrador calls them.

These direct attacks by the President against Nintendo are a very good example of the decision-making process of this administration.

The President detects a problem that may be real, such as corruption, apology for violence, tax evasion, etc., but far from advising himself to find a productive solution, he intuits a solution based on his beliefs or the information that he creates to dominate.

Nintendo is one of the most important video game platforms in this cultural industry that generates 150,000 million dollars a year. But it turns out that until very recently this company of Japanese origin was one of those that most cared that its contents did not have high levels of violence.

For years Nintendo stayed out of the hyper-violent games that other video game consoles, such as Xbox, Microsoft or Sony PlayStation, do market.

True, perhaps due to market pressure, Nintendo marginally joined the very violent games with titles such as Wolfstein or Doom, which run on their mobile devices. But the real world of video game violence is no longer on consoles, it is in online games of dubious provenance, free and available from any smartphone.

The President says that if the child cries they put the electronic game program on the Nintendo, words that no young centennial could understand. The President identified the problem, but made a misdiagnosis loaded with ideology and inaccurate and outdated information. With that it does not contribute to combat the underlying evil.

With this barrage against Nintendo, it only generates a new enemy, it puts in the sights the noblest of the participants in that market and it will surely soon have to spice it up with all the rest of its common places.

It is with this way of thinking and proceeding that the government of President López Obrador has left children with cancer without drugs, without shelters for violated women, without childcare facilities for children, without a functional airport in the center of the country, without funds and trusts to a country of institutions and soon without donations to thousands of social organizations, because philanthropy is not the work of individuals but of the government, according to the President.

All those decisions are the metaphor of the Nintendo and the 4T, of how a misconception of a real problem ends up not solving the conflict and generating greater damage than the original. There is a devastation making use of all that power that the current government concentrates and far from finding a solution it ends up worsening.

And by the way, of course, we have a new distractor for the mornings.

Nintendo is one of the most important video game platforms in this cultural industry that generates 150,000 million dollars a year. And until very recently, this company was one of those that most cared that its contents did not have high levels of violence.

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Enrique Campos Suarez

Host of Televisa Newscasts

The great Depression

Graduated in Communication Sciences from the National Autonomous University of Mexico, with a specialty in finance from the Autonomous Technological Institute of Mexico and a master in Journalism from the Anáhuac University.

His professional career has been dedicated to different media. He is currently a columnist for the newspaper El Economista and a host of newscasts on Televisa. He is the owner of the 2:00 pm news space on Foro TV.

He is a specialist in economic-financial matters with more than 25 years of experience as a commentator and host on radio and television. He has been part of companies such as Radio Programs de México, where he participated in the VIP business radio. He was also part of the management and talent team of Radio Fórmula.



Reference-www.eleconomista.com.mx

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