AutoExec Games Studio Wins Ubisoft Indie Series Grand Prize



The game […] impressed the jury with its intelligence, its explosive potential and the democratic aspect of the game experience thanks to a team that listens to their communitycan we read in the press release.

The small studio team, made up of three video game enthusiastsas its CEO Vincent Blanchard indicates, is inspired by PC games from the 80s and 90s, such as those from the Space Quest, Dune and Diablo series.

[On] is constantly looking for original narrative contexts and innovative game mechanicsadded Vincent Blanchard.

The Favorite Prize was awarded to Unreliable Narrators for its game Two Fallsalong with a $25,000 reward.

The project Two Falls stood out for the high quality of the entire production, which approaches Aboriginal culture with great sensitivity and with a strong desire to represent it well. »

A quote from Word from the jury of the Ubisoft Indie Series

Two Falls (Nishu Takuatshina) is the perfect opportunity for us to give back a voice to indigenous communities. Thanks to our game, we will be able to bring the Innu and Wendat cultures to life through authentic characters, validated by a Council of Elders, and hope to make players aware of their reality.underlined Kim Berthiaume, co-founder of Unreliable Narrors.

With the money from the scholarship, the studio hopes, among other things, to involve young people from the Innu communities of the North Shore in video game events.

[On aimerait] so they can tell their story and the impact of the game on their communitiesmentioned Kim Berthiaume.

In addition to cash grants, the two independent studios will also be entitled to personalized meetings, in particular for a complete financial diagnosis. The winners will also have access to mentoring and creative and marketing tools to tie up their projects, in particular with the help of the Center d’entreprises et d’innovation de Montréal (CEIM).

AutoExec Games and Unreliable Narrators are names you’ll be hearing about for years to come. »

A quote from Jean Jacques Hermans, General Manager of the Quebec Video Game Guild

The members of the jury, specialists in the video game industry, spent all day Thursday evaluating the presentations of the 10 finalist studios, with the criteria of playability, artistic proposal, technological expertise, marketing and concept. The companies’ commitment to equity, diversity and inclusion reflected in video games was also taken into consideration.

Forging the next generation

The competition, established six years ago, has already helped propel independent studios like Thunder Lotus Game, known for its game Spiritfarerand Sabotage Studio, whose game The Messenger enjoys great enthusiasm.

In 2021, the Chasing Rats Games studio won this grand prize, which aims to encourage entrepreneurial and creative talent in the local video game industry.

The other finalist studios for 2022 were A Little Smarter, Astrolabe Interactive Inc., Beyond Fun Studio, Casa Rara Studio Inc., Folklore Games, Lucid Tales, Paper Cult and Ragecure Games.




Reference-ici.radio-canada.ca

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