In a recent publish in Infinite Haloofficial blog343 Industries game founding architect Danielle Gianetti explained how the long-awaited title will be optimized across all platforms the game is available on, and not just Xbox One.
Gianetti says that Infinite Halo features a rebuilt “engine multi-threaded fix” that allows it to run smoothly on Xbox One, Xbox Series X / S, and even PC.
“For Halo Infinite, we rebuilt the engine’s multi-threaded solution to ensure high execution efficiency on all platforms and PCs, rather than running optimally on Xbox One only, ”Gianetti writes.
“We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the higher cost of all our new rendering features and achieve high graphics efficiency on multi-size PC CPUs as well as Xbox Series X. / S and Xbox One X / S hardware. “
Hopefully this means that despite Infinite Halo It will also launch on the next-gen Xbox One and will continue to take advantage of the additional power offered by the much more powerful Xbox Series X / S and PC.
“We are doing everything possible to ensure Infinite Halo it works optimally on whatever device you choose to play on, ”writes Gianetti.
This is great news for anyone concerned that the Master Chief’s next outing will not use the vast power of the Xbox Series X.
New versions of weapons, Grappleshot, and more are also featured in the extensive blog post featuring a Q&A with Quinn DelHoyo, the game’s lead sandbox designer. DelHoyo details how the game’s sandbox team is currently “… testing a lot and looking for ways to polish and improve everything. All of our launch content is in-game and played daily, but it takes a lot of effort to get something from 90 percent to 100 percent shipping quality. “
Infinite Halo It is currently scheduled to be released in Fall 2021 after the game was kicked out of the Xbox Series X and S launch window.
Source: 343 Industries
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